Project Evaluation
In total, the development of Maive has taken 19 weeks, and the result of our work is something I'm exceptionally proud of. Roles My...
In total, the development of Maive has taken 19 weeks, and the result of our work is something I'm exceptionally proud of. Roles My...
Maive features a closed terrain - a simple, multi-area island, each section of which contains a beat or movement of the story. This was...
It wasn't a priority for the final project, however sound effects were a layer of detail that we wanted to add to Maive, especially...
Midway through the project, COVID19 reached the UK and the University of Southampton closed its doors shortly before the whole country...
As mentioned in my semester one blogs, the memory mechanic is designed so that at certain points in the island the player will be able to...
Functionality The technicalities of the book mechanic were decided prior to the development of Maive, however we found ourselves running...
One of the biggest tasks for me at the beginning of the project was designing the dialogues for the characters in the game. Doing this...
I have experience with 3D modelling, but none in terms of character modelling. It was my task to transform the turnarounds for Lennie and...
I have experience with modelling in Blender. Last year I created the above scene with Sid - I modelled everything, and Sid added shaders,...
Having spent a long time crafting the narrative for this game, it was time to start transforming concepts into content. The first...